#version 330 core

layout(location = 0) out vec4 color;

in vec3 aNormal;
in vec3 FragPos;

uniform vec3 objColor;
uniform vec3 viewPos;
uniform vec3 LightColor;
uniform vec3 LightPos;

in vec3 v_Position;
in vec4 v_Color;

void main ()
{
	
	color = vec4(1.0);
}